QuasarEngine
Cross-platform 3D engine and editor
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EntryPoint.h
Go to the documentation of this file.
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#pragma once
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#include <
quasar/core/Application.h
>
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#include <
quasar/core/Base.h
>
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#include <string>
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#include <vector>
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namespace
Quasar
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{
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Scope<Application>
CreateApplication
(std::vector<std::string> arguments);
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}
Application.h
The application: it creates the window, owns the layers and runs the main loop.
Base.h
Contains the base definitions and utilities for the Quasar engine.
Quasar
Contains all the engine code.
Quasar::Scope
std::unique_ptr< T > Scope
Pointer with a single owner. Alias of std::unique_ptr.
Definition
Base.h:23
Quasar::CreateApplication
Scope< Application > CreateApplication(std::vector< std::string > arguments)
Creates the application of the program.
quasar
core
EntryPoint.h
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