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QuasarEngine
Cross-platform 3D engine and editor
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Base class of all events, with their types and categories. More...
Go to the source code of this file.
Classes | |
| class | Quasar::Event |
| Base class of all events. More... | |
| class | Quasar::EventOf< Type, Categories > |
| Base class of each event class, which gives the event its type and its categories. More... | |
Namespaces | |
| namespace | Quasar |
| Contains all the engine code. | |
Enumerations | |
| enum class | Quasar::EventType : std::uint8_t { Quasar::WindowClose , Quasar::WindowResize , Quasar::WindowFocus , Quasar::WindowMinimize , Quasar::KeyPressed , Quasar::KeyReleased , Quasar::KeyTyped , Quasar::MouseButtonPressed , Quasar::MouseButtonReleased , Quasar::MouseMoved , Quasar::MouseScrolled } |
| Type of an event. Each event class has exactly one type. More... | |
| enum class | Quasar::EventCategory : std::uint8_t { Quasar::None = 0 , Quasar::Window = Bit(0) , Quasar::Input = Bit(1) , Quasar::Keyboard = Bit(2) , Quasar::Mouse = Bit(3) } |
| Categories of an event. An event can belong to several categories, combined with the | operator. More... | |
Functions | |
| constexpr EventCategory | Quasar::operator| (EventCategory left, EventCategory right) |
| Combines two sets of categories. | |
| constexpr EventCategory | Quasar::operator& (EventCategory left, EventCategory right) |
| Keeps only the categories found in both sets. | |
| constexpr const char * | Quasar::GetEventTypeName (EventType type) |
| Returns the name of an event type, for example "KeyPressed". | |
| std::string | Quasar::format_as (const Event &event) |
| Lets the log macros print an event with {}, using Event::ToString(). | |
Base class of all events, with their types and categories.