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QuasarEngine
Cross-platform 3D engine and editor
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Functions to convert paths to the form stored in engine files. More...
#include <filesystem>#include <optional>#include <string>Go to the source code of this file.
Namespaces | |
| namespace | Quasar |
| Contains all the engine code. | |
Functions | |
| std::string | Quasar::NormalizePath (const std::filesystem::path &path) |
| Converts a path to the form stored in engine files, the same on every platform. | |
| std::optional< std::string > | Quasar::MakeRelativePath (const std::filesystem::path &path, const std::filesystem::path &root) |
| Makes a path relative to a root folder, in the form stored in engine files. | |
Functions to convert paths to the form stored in engine files.