QuasarEngine
Cross-platform 3D engine and editor
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UUID.h File Reference

Unique identifier for entities, assets and any object saved in a file. More...

#include <compare>
#include <cstddef>
#include <cstdint>
#include <functional>
#include <optional>
#include <string>
#include <string_view>

Go to the source code of this file.

Classes

class  Quasar::UUID
 Permanent identifier for entities, assets and any object that must keep the same identity across sessions. More...

Namespaces

namespace  Quasar
 Contains all the engine code.

Functions

std::string Quasar::format_as (UUID uuid)
 Lets the log macros print a UUID with {}, using UUID::ToString().

Detailed Description

Unique identifier for entities, assets and any object saved in a file.

Author
Kurogenshi
Date
2026-10-19