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QuasarEngine
Cross-platform 3D engine and editor
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Unique identifier for entities, assets and any object saved in a file. More...
#include <compare>#include <cstddef>#include <cstdint>#include <functional>#include <optional>#include <string>#include <string_view>Go to the source code of this file.
Classes | |
| class | Quasar::UUID |
| Permanent identifier for entities, assets and any object that must keep the same identity across sessions. More... | |
Namespaces | |
| namespace | Quasar |
| Contains all the engine code. | |
Functions | |
| std::string | Quasar::format_as (UUID uuid) |
| Lets the log macros print a UUID with {}, using UUID::ToString(). | |
Unique identifier for entities, assets and any object saved in a file.