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QuasarEngine
Cross-platform 3D engine and editor
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Sent when a gamepad is connected, or when it is already connected as the application starts. More...
#include <quasar/events/GamepadEvent.h>
Public Member Functions | |
| GamepadConnectedEvent (GamepadId gamepad, std::string name) | |
| Creates the event for the connected gamepad. | |
| GamepadId | GetGamepad () const |
| Returns the id of the gamepad. | |
| const std::string & | GetGamepadName () const |
| Returns the name of the gamepad. | |
| std::string | ToString () const override |
| Returns the event with the id and the name, for example "GamepadConnected: 0 (Xbox Controller)". | |
| Public Member Functions inherited from Quasar::EventOf< EventType::GamepadConnected, EventCategory::Gamepad > | |
| EventType | GetType () const override |
| Returns the type of the event. | |
| EventCategory | GetCategories () const override |
| Returns all the categories of the event. | |
| Public Member Functions inherited from Quasar::Event | |
| const char * | GetName () const |
| Returns the name of the type of the event, for example "KeyPressed". | |
| bool | IsInCategory (EventCategory category) const |
| Returns true if the event belongs to the given category. | |
| bool | IsHandled () const |
| Returns true if the event was handled. | |
| void | SetHandled (bool handled) |
| Marks the event as handled, or not handled. | |
Additional Inherited Members | |
| Static Public Member Functions inherited from Quasar::EventOf< EventType::GamepadConnected, EventCategory::Gamepad > | |
| static constexpr EventType | GetStaticType () |
| Returns the type of this event class. | |
| Protected Member Functions inherited from Quasar::Event | |
| Event ()=default | |
| Creates an event that is not handled. | |
Sent when a gamepad is connected, or when it is already connected as the application starts.
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inline |
Creates the event for the connected gamepad.
| gamepad | The id that the gamepad keeps while it stays connected. |
| name | The name of the gamepad, for example "Xbox Controller". |
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inlineoverridevirtual |
Returns the event with the id and the name, for example "GamepadConnected: 0 (Xbox Controller)".
Reimplemented from Quasar::Event.