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QuasarEngine
Cross-platform 3D engine and editor
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What is read from a connected gamepad, before the dead zones are applied. More...
#include <quasar/core/Gamepads.h>
Public Attributes | |
| std::string | Name |
| Name of the gamepad, for example "Xbox Controller". | |
| GamepadState | State |
| Raw state: the stick axes go from -1 to 1, and the triggers too, -1 being at rest. | |
What is read from a connected gamepad, before the dead zones are applied.