QuasarEngine
Cross-platform 3D engine and editor
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Quasar::GamepadReading Struct Reference

What is read from a connected gamepad, before the dead zones are applied. More...

#include <quasar/core/Gamepads.h>

Public Attributes

std::string Name
 Name of the gamepad, for example "Xbox Controller".
GamepadState State
 Raw state: the stick axes go from -1 to 1, and the triggers too, -1 being at rest.

Detailed Description

What is read from a connected gamepad, before the dead zones are applied.


The documentation for this struct was generated from the following file: