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QuasarEngine
Cross-platform 3D engine and editor
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Events sent by the gamepads: connection, disconnection, buttons and axes. More...
#include <quasar/core/GamepadCodes.h>#include <quasar/events/Event.h>#include <spdlog/fmt/fmt.h>#include <string>#include <utility>Go to the source code of this file.
Classes | |
| class | Quasar::GamepadConnectedEvent |
| Sent when a gamepad is connected, or when it is already connected as the application starts. More... | |
| class | Quasar::GamepadDisconnectedEvent |
| Sent when a gamepad is disconnected, after a released event for each of its buttons still held down. More... | |
| class | Quasar::GamepadButtonPressedEvent |
| Sent when a button of a gamepad is pressed. More... | |
| class | Quasar::GamepadButtonReleasedEvent |
| Sent when a button of a gamepad is released. More... | |
| class | Quasar::GamepadAxisMovedEvent |
| Sent when an axis of a gamepad moves enough. See GamepadSettings for the dead zones and the threshold. More... | |
Namespaces | |
| namespace | Quasar |
| Contains all the engine code. | |
Events sent by the gamepads: connection, disconnection, buttons and axes.