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QuasarEngine
Cross-platform 3D engine and editor
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The connected gamepads: their state, read once per frame, and the events sent when it changes. More...
#include <quasar/core/GamepadCodes.h>#include <quasar/events/Event.h>#include <array>#include <functional>#include <optional>#include <string>Go to the source code of this file.
Classes | |
| struct | Quasar::GamepadState |
| State of the buttons and axes of a gamepad. More... | |
| struct | Quasar::GamepadReading |
| What is read from a connected gamepad, before the dead zones are applied. More... | |
| struct | Quasar::GamepadSettings |
| Settings that filter the axes of the gamepads. More... | |
| class | Quasar::Gamepads |
| The gamepads connected to the computer, up to MaxGamepads. More... | |
Namespaces | |
| namespace | Quasar |
| Contains all the engine code. | |
The connected gamepads: their state, read once per frame, and the events sent when it changes.