QuasarEngine
Cross-platform 3D engine and editor
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Gamepads.h File Reference

The connected gamepads: their state, read once per frame, and the events sent when it changes. More...

#include <quasar/core/GamepadCodes.h>
#include <quasar/events/Event.h>
#include <array>
#include <functional>
#include <optional>
#include <string>

Go to the source code of this file.

Classes

struct  Quasar::GamepadState
 State of the buttons and axes of a gamepad. More...
struct  Quasar::GamepadReading
 What is read from a connected gamepad, before the dead zones are applied. More...
struct  Quasar::GamepadSettings
 Settings that filter the axes of the gamepads. More...
class  Quasar::Gamepads
 The gamepads connected to the computer, up to MaxGamepads. More...

Namespaces

namespace  Quasar
 Contains all the engine code.

Detailed Description

The connected gamepads: their state, read once per frame, and the events sent when it changes.

Author
Kurogenshi
Date
2026-11-06